Second Life – It Started With Da Boom

Originally, during the Alpha period, the grid was known as Lindenworld. As we were getting ready to launch the Beta, we decided we needed a name that would convey the expansiveness, involvement and complexity we hoped would characterize this world as it grew. We started by debating the merits of a ‘place’ name versus a ‘descriptive’ name. We believed a place name would give people a sense of destination, and possibly some added layer of meaning. And we thought a descriptive name would help people understand this new concept of a shared, 3D collaborative space.

We had a lot of ideas for place names — one of my favorites was Sansara, which was not only euphonic, but had an interesting meaning in the original Sanskrit, meaning roughly ‘ever changing world’. Ultimately, though, we chose to go with a descriptive name, and looked at many derivatives of Terra, Viva, and life. We kept coming back to Life2, and then landed on Second Life as more interesting, more evocative and more what we hoped the world could become as it evolved and grew to be as big as life.

And that’s how it came about! – Robin Linden, former VP of Marketing and Community Development

Second Life grew out of Linden World and it landed with Da Boom. Da Boom in this case being the first region to be born in Second Life.

Da Boom Linden Playground

This quickly grew to sixteen regions :

Da Boom, Ritch, Zoe, Stanford, Federal, Freelon, Minna, Natoma, Taber, Welsh, Clyde, Hawthorne, Shipley, Clara, Varney and Stillman. Those sims are all still there by the way and you can happily explore them.

The first resident, Steller Sunshine, was a busy bee and there’s a climbable beanstalk in Welsh.

Climable Beanstalk

Taber is the home of Fairchang Park which offers freebies and has a lot of old original character to it.

Fairchang Park

The park is also dedicated to Garth Fairchang and there is a bench there with his name on it.

Garth Fairchang Bench

Further afield is an old sim but not one of the original sixteen. That sim is Clementia and that also has a park.

Clementina Park

Clementia is also home to another Steller Sunshine build, Governor Linden’s mansion where you will find a list of old Linden Lab employees, including an odd one by the name of “Hacker Philip Linden“.

LL Employees at Governors Mansion

However if we go back to those original sixteen regions we find a place of the utmost importance. Long before Mesh arrived in Second Life, people found new and interesting ways to shape prims. The place to learn many of those techniques was at The Ivory Tower Of Primitives. Located in Natoma this is still a busy location and still contains some excellent tutorials. Prims still have a part to play in Second Life.

Ivory Tower Of Primitives

Later on another excellent content creation resource would appear. Many regions away from the orginal land mass lies The Particle Lab. This is still the place to go if you want to learn all about creating particles in Second Life and like the Ivory Tower of Primitives, it’s still quite a busy location.

Particle Lab

Linden Lab also made their presence felt in terms of providing tips, resources and safe havens. The info hub in Murray is generally quiet these days, but it still has an excellent touch of nostalgia about it.

Murray InfoHub

Waterhead also takes us back in time in terms of tutorials. There’s also a sign promoting the use of Second Life by real life educators.

Waterhead

Linden Village is not what it once was. I can remember heading there and seeing a crowd with pitchforks after a controversial decision by Linden Lab. I can’t quite remember the controversy! Yes there have been a few.  However you can still find a balloon offering tours of the Linden Village.

Balloon Tour Linden Village

Here’s a video from 2001, whereas Second Life did not quite go in this direction, it’s interesting to see what the thinking was back in 2001.

The fun thing about looking back into the origins of Second Life is that you can appreciate just how much it has changed. Older residents will still get a tingle of nostalgia whilst visiting these locations, and then whip out their new Mesh outfits and builds when they get back to their usual hangout, but that’s part of the fun!

There are many more places that contain information about the history of Second Life and a really good place is the Destination Guide Second Life Origins section, for example :


SL Historical Museum

Learn about the origins of Second Life and see displays of historical artifacts, images, and notecards that have been instrumental in shaping SL. Wear a free, fully-customizable avatar of our Primitar “ancestors” and relive magic from the early days.

Visit in Second Life

SLURL To Particle Lab : maps.secondlife.com/secondlife/Teal/178/50/21

SLURL To Da Boom : http://maps.secondlife.com/secondlife/Da%20Boom/128/128/35

History Of Second Life on the Wiki : http://wiki.secondlife.com/wiki/History

Thursday Tours: Pinoy Hide-out, Graves and Kittens Heaven

Time flies, when you are having fun…and so I almost forgot it was Thursday!

In this weeks tour my first stop was Graves on Oxymoron. It is the mainstore of Graves (latex and sci-fi clothing) but when you walk outside you will discover a whole city! Very photogenic and great to explore!

Thursday Tours: Graves

After the city of Graves I went to check out Pinoy Hide-out, also a wonderful photogenic place, with many different spots, enough to keep you entertained for some hours! They currently have a photo-contest, runs till 30 November, all information about that you will find at the landingpoint.

@ Pinoy Hideout

For the last of this tour I went to Kittens Heaven, a lovely wintersim by Isabelli Anatine, still a bit under construction for the change to winter, but Isa has opened it to the public anyway and it is already worth a visit!

Visiting Kittens Heaven - II

Happy Touring!


MachinimUWA VII: Transcending Borders



The University of Western Australia, which continues to maintain a dominant position as a higher education leader in virtual worlds, will soon announce the winners of the MachinimUWA VII: Transcending Borders competition. Between the machinima competition and the simultaneous 3D Art Challenge (about which I'll write soon), more than L$1,000,000 will be awarded to winners in December. Even if you weren't one of the creators, you can be eligible to win prize money by simply guessing which videos will finish in the top ten, in order — L$57,500 has been set aside to encourage audience participation. So take a look through the thirty-eight videos below, and send your list to UWA's Jayjay Zifanwe — more details are here. I've highlighted three videos here, by Boris Twist, Ultraviolet Alter and Haveit Neox, but I'm one of the adjudicators, and I'm not saying these are necessarily my top picks.



The complete list, in UWA's "reverse Klingon alphabetical order":
Natascha Randt (Gelsenkirchen, Germany) & Karima Hoisan (San Isidro del General, Costa Rica) - The Connection
Vilvi Rae (Jyvaskylla, Finland) - No Man's Land
Chic Aeon (Corvallis, Oregon, USA) - The Ghost in the Machine
Braclo Eber (South African in Canada - Thanks to SL) - Beyond
Erythro Asimov (Tours, France) - The 6th Extinction
Iono Allen (Paris, France) - Butchery
GnomeZen (Ashland, Oregon, USA) - Transcending the Borders of Consciousness
Joe Zazulak [Spiral Silverstar] (New Orleans, LA, USA) - 'Transcending (surreal) Borders'
Tutsy Navarathna (Frenchman in Pondicherry, India) - MetaPhore - "Transcending Borders"
Lilia Artis (Berne Switzerland), Haveit Neox (Los Angeles, USA) & Mouehane Sandalwood (Berne, Switzerland) - Striding - Unknown Roads
Eric Takkar (New York, USA) & Arcane Marenwolf (Perth, Australia) - Unseen Transcended Borders
Friday Siamendes (Denver, Colorado, USA) - Shuteye
Arrow Inglewood (Toronto, Canada) - Pas De Digital
Sparrow Michigan (Newport, Kentucky, USA) - September Years
Pepa Cometa (Andalusia, Spain) - Little Marie
Yepar Saenz (The Island of Martinique, French Carribean) - Delphine et Hippolyte
Nyle Bakerly (Vista, CA, USA) & Tyrus Core (St Louis, MO, USA) - Trapped in the Mansion
Boris Twist (Portland, Oregon, USA) - SORTIE...a film of the beautiful dark
Sophia Yates (Boston, Massachusetts, USA) - Transcending Borders
Babypea Von Phoenix & Masterperry (both from a little town near Horsham, Victoria) - Silence Remains
AvaJean Westland (New York City, USA) - Changes
Valentina Tremont (Milan, Italy) - Imagination
Peter King (Chester, England, United Kingdom) - Crime Knows No Borders
GnomeZen (Ashland, Oregon, USA) - Transcendence
Haveit Neox (Los Angeles, USA) - Reading Primchords
Alfonso Garavito Olivar (Florida, USA) - La profesora de lengua castella
Erythro Asimov (Tours, France) - Night of the Johnstown Flood
Elizabeth Spieler (Seattle, USA) - Transcending Borders
aquaglo (Texas, USA) - Aqua ponders? What if...
Ultraviolet Alter (Toulouse, South France) - The Embryo
Mexi Lane aka Marina Bellini (Rome, Italy) - Mediterranean
Ormand Lionheart (Surrey, British Colombia, Canada) & Rachelle Raviprakash (France) - Reflection
Misio2 (Melbourne, Australia) - Virtual Toy Island Plankton
jjccc Coronet (Talygarn, South Wales) - What a Wonderful World
Valentina Tremont (Milan, Italy) - Dreaming
Valentina Tremont (Milan, Italy) - Sea and Mountain
Sophia Hines (Paris, France) - Transcending Borders
Elle Thorkveld (Connecticut, USA) - Frontiers



One final note: This competition has not been without controversy. Video artist NicoleX Moonwall's entry, Jesus Christ , Cyborg , The Coming of ......., was removed from the competition, prompting Lennart Nilsson (a.k.a. Apmel Goosson) to resign from the jury, and creating a flurry of discussion on censorship and the arts. I would encourage readers to view NicoleX's work and to leave comments on her Vimeo post.

DX Exchange offers SL Marketplace alternative

DX Exchange, the Linden Dollar authorised reseller has launched a new on-line marketplace for  SL goods. The new DX Marketplace is intended to offer SL users the opportunity to “shop on the internet, order your virtual goods and pay and collect them in SL at our pay-and-collect terminal”, the new marketplace has set itself some […]

Iris Wants to Know: What Are You Thankful for in the Virtual World (and Beyond)

Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style It's Thanksgiving for NWN Readers (and writers) in the U.S., providing a long weekend perfect for reflecting on everything you're thankful for... In addition to eating generous and...

Occulus Rift thoughts

actually kids shouldn't use it
     As I mentioned a little while ago, I received an Occulus Rift HMD (head mounted display) to much fanfare in my own head.  Oh it's a party in there.  So far I have tested it with a few demos, they are interesting if mostly just novelty right now.  And I have also tested it at my build the Singularity of Kumiko with the headlamp on in the dark.  That was pretty interesting and immersive, but had to remove my ao and duckwalk around.  Also I could not interact with anything properly, clicking and so on.  Perhaps the biggest issue is that  I can use it for perhaps 15 minutes before I start to feel a bit ill.  Apparently they will be able to fix that with software updates over time.  There was an update a week ago and it seems to have messed up my settings so I have to figure out how to fix that now.  Oh the joys of beta testing.  I think the Occulus has great potential.. in the future.  Right now, as expected, it needs more testing.  Like for example, I read a while ago that children shouldn't use the Occulus rift since their stereoscopic vision is not fully evolved yet.  Someone else sent me a kickstarter page of a guy who wants to live his life, for a month, with the Occulus on 24/7.  Too early buddy, you might seriously mess yourself up by doing that.  But then I guess there is always someone wanting to go over Niagara Falls in a barrel or some other form of attention / validation process.  Wait a bit, make sure it's safe but don't rush to be the first "living" in the Occulus only to have part of your brain fall our your ear on day 23.
"There is a rat in this trench!"
     One of the coolest things so far with the Occulus is looking down and seeing the body of my
avatar where my physical one should be.  You can imagine the types of things this can be used for, like say,  suppose they made a educational model showing the storming of the beaches of Normandy  and they used a variety of things like the stem system, kinect and the Occulus to let students be there to storm it.   Reading an account of the horrors of this event would not be nearly as immediate as experiencing them oneself.  Then combine some sort of consequence if you were to actually (virtually) die in the environment, I am thinking -20% off your test at the end automatically. Yes I would make a rotten teacher.  Imagine if someone shot you in the leg or something equally nasty, and you looked down to see it.  Then you had to properly dress the wound or stitch it up.  The shock of this type of education would, I think, dispel the glorification of war and let people understand to a greater degree what it was really like.  Imagine rushing to a bunker and finding a 14 year old German boy terrified and very human... and having to make a decision in seconds what to do.  It is easier to brush off death when it is just a faceless statistic, but the world would be a better place if they weren't.  The future in education could remove the abstraction and detachment from History class, hmm maybe it is good I do not create curriculum for schools.  Anyway, this is just one small idea of the Occulus or another HMD use, but so many options.  Haha actually I just thought of something.  You know how Second Life was
No offense but I changed you into a person from work
depicted exclusively as a sex game by lazy journalists?  I think the Occulus might have to be worried about that same stereotype if they are not careful.  Hmmm Facebook owns them now, ok so they will probably actively promote the potential sex aspects then.  I don't get this picture.. why does he wear it when he is with her?  I am pretty certain she wouldn't find a black box in her face sexy.

Subtleties

Subtleties

 

Cheeky Pea @ Geeks and Nerds Event

:CP: Los Robles Sofa (Adult)
:CP: Los Robles Armchair (Adult)
Cheeky Pea @ Geeks and Nerds Event
:CP: Los Robles Ball Lights
:CP: Los Robles Coffee Table
:CP: Los Robles Art

Second Spaces @ The Arcade Gacha ( Coming Soon)
Second Spaces – Wrap It Up – gift bags
Second Spaces – Wrap It Up – tissue paper
Second Spaces – Wrap It Up – wall paper rack RARE
Second Spaces – Wrap It Up – ribbon shelf RARE
Second Spaces – Wrap It Up – basket of paper
Second Spaces – Wrap It Up – ready to wrap
Second Spaces – Wrap It Up – table

Second Spaces @ The Geeks and Nerds Event
Second Spaces – ASCII prints
Second Spaces – box of junk
Second Spaces – Rosalie Secretary – white (full)
TA Press Bench


3D HMD Medical Use

While I am excited about Oculus Rift and the competing Head Mounted Displays, it seems we may get them about the same time or even after they appear in other fields. Medical uses seem to an interesting use of the new technology. Atheer Labs (and they do use an ‘S” in their official name) is … Continue reading »